Wwise Reverb Zones
- Charlie Carroll
- May 30, 2019
- 2 min read
The process of adding reverb zones was probably one of the most challenging elements to this project. We needed to add the reverb indexes to the map config file which opens in text editor. The code in Cube cannot be changed so we had to use the four auxiliary busses already defined in the games code. In the text editor we needed to copy in the following code:
regenv "env_small_room" //1
regenv "env_medium_room" //2
regenv "env_large_room" //3
regenv "env_corridor" //4
This links the pre coded auxiliary busses to the busses we could see in the environment bus on Wwise. The next stage was to open the game and using edit mode select an area to apply the relevant reverb. I practiced this on the default level which Cube opens on. Once an area is selected you press the tab key which will allow you to assign one of the above reverb states to the area selected. By typing: /setwwiseenv 1 you align the area to the small room. I then went through all of the DCP_Core level and assigned rooms to the reverb. I initially found the reverb to be extremely tinselly and high ended even after playing around with the many reverb options that Wwise provide. I then found that a long reverb tail with the high frequency dampening turned up sounded perfect along with the actual reverb bus turned down. So you still hear a long tail however don't have the main body of the reverb in, this also helped to define the damp environment in DCP the core.
I assigned each of the four categories listed above to the appropriate spaces in the level. The process takes a long time and making the reverb sound right does too. I used the corridor reverb state for rooms that were predominately metal giving it a sharp metallic sound. The other three were for the tiled rooms and I simply added more tail to the reverb for the bigger the room. I really like how the Wwise reverb sounds it has helped to polish off the overall sound of the game. The pictures below show the settings I have for the corridor reverb and the volume at which I had the bus on.


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