

Cube DCP Event Triggers
Although we needed to do the sound design for the whole game we mainly focused on the DCP level in Cube. This was because it has scripted...


My sound design approach for Cube
Coil Microphone A lot of the sound design in my game involves using an electromagnetic microphone or coil mic. I wanted my game to sound...


3D Audio
It was important to have lots of sounds that used the 3D audio setting otherwise they would be heard all over the map. The first one I...


Wwise Reverb Zones
The process of adding reverb zones was probably one of the most challenging elements to this project. We needed to add the reverb indexes...


Wwise Footstep Implementation
This is a video showing how I implement footsteps in Wwise. For this example I am showing the implementation for the enemy, Bauul. I...


My Wwise experience so far!
For the passed few weeks we have been learning elements of the game engine Wwise, a sound engine for interactive games made by...


Viking Village Audio Implementation - Unity
When creating a video on how I would implement sound into this game Unity had difficulty running it which meant nothing would work when...


Eerie Saxophone Chime
I created this eerie saxophone effect for a project we are working on with game designers. This is to be implemented in Survival Shooter....
Game Sound Design in Unity
Here I will be posting my process whilst learning how to use Unity to input sound design onto games.